I can’t imagine either change will ruffle any feathers (the only thing that might is that Mario isn’t quite as talkative in a newly reimagined opening cutscene).įor the most part, it seems like Nintendo wants to keep the remake as leisurely and approachable as possible. Instead, that’s replaced with a bonus stage that pops up in each world where players have 30 seconds to grab a flying key and unlock a cache containing five extra lives. Players no longer pick a prize from boxes after a level. Levels don’t start with a short introduction screen showcasing its special gameplay hook, and the original’s 1-Up minigame has changed. Some tension gets lost in that change, though a ticking clock makes sure I’m at least a bit more conscious of how long I’m spending on each level. There’s not as much urgency to complete levels quickly aside from a stray stage gimmick like rising lava. I’m assuming the unlockable Time Attack mode, which I have yet to test, brings that concept back, but I admittedly miss it in the base game. There’s no longer a point bar at the top of the screen and the end result page only awards players a star if they collect three optional gifts in each stage. For one, the remake removes high-score levels. There are some very subtle changes, though. Wonder has some of Nintendo’s best online features Mario Kart 8 Deluxe’s final DLC brings the series most iconic track With its final DLC, Mario Kart 8 cements its legacy as a multiplayer classic
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